The Ultimate 2026 Guide to Exterminating Every Pesky Rat in Resident Evil 4 Remake
In the shadowy, grotesque world of the 2026 reimagined Resident Evil 4 Remake, Leon S. Kennedy's mission is no longer just about saving the President's daughter from a parasitic cult. Oh no, the man has become a glorified exterminator on the side! The unsettling, ever-present Merchant, that hooded figure with a voice like gravel and a fondness for cryptic deals, has a new side hustle: pest control. For a few precious Spinels—the shiny currency of choice in this nightmare—he'll have our hero scrambling through dilapidated factories and opulent, decaying castles, hunting not for Las Plagas, but for the most common of vermin: rats. Talk about a career pivot for a special agent!

Chapter 2: The Abandoned Factory Fiasco ("Pest Control")
This little gig kicks off ridiculously early, practically as soon as Leon gets a taste of the village's "hospitality." The request note is pinned up right beside the first merchant stall you stumble upon in Chapter 2. Here's the kicker, though—by the time you read the note, you've already blown past the rats' neighborhood! You gotta turn right back around and head into the Abandoned Factory. It's like the Merchant's playing a prank on you. "Welcome to Spain, amigo! Now go backtrack through a zombie-infested factory to kill some rodents." Classic.
These little furballs aren't exactly master tacticians. Here’s where to find them, served up on a platter:
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Rat One: This cheeky fellow is scurrying about in the long, creepy hallway with the busted-out wall. You know the one—you had to deal with a shuffling Ganado there on your way in. The rat's just adding to the ambiance.
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Rat Two: After dealing with Rat One, look for the two broken windows you have to clumsily vault through. The second rodent is doing laps just outside those windows, mingling with broken gates and dusty crates. It's almost picturesque, in a post-apocalyptic way.
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Rat Three: The final target for this contract is loitering near the grimy outside furnaces. It's not far from its window-hopping buddy and close to where you first entered this delightful industrial zone. Just look for some sad sandbags and chopped wood—ratty paradise.
Clear them out, report back, and collect your shiny Spinel. Easy money, right? Well, the Merchant's just warming up.

Chapters 9 & 10: Castle Capers ("More Pest Control")
Just when you think you've traded factories for fancy tapestries, the rat problem follows you into the castle. This second wave of extermination spans Chapters 9 and 10. The quest starts in the Grand Hall, that massive room with the headless statue puzzle you're piecing together. The "More Pest Control" note is waiting for you on a door next to that very statue. Because nothing says "regal Spanish castle" like a rat infestation.
These castle rats have a bit more... grandeur in their scurrying. Their locations are a two-act play:
| Rat Number | Location & Chapter | The Vibe |
|---|---|---|
| Rat One | The Dining Room (Ch. 9) | This one thinks it's at a banquet. Found through the door with the request note, it typically zips around near the entrance. Bon appétit! |
| Rat Two | The Hallway (Ch. 9) | After you nab the statue's head from the Armory and are trekking back to the Grand Hall, this loner is just chilling in the corridor. An easy target. |
| Rat Three | The Trophy Hallway (Ch. 10) | This one's a late bloomer. You can only get it in Chapter 10, after you're back playing as Leon post-Ashley segment. It's in the hallway on the way to the library, the one decorated with a bunch of creepy animal heads on the walls. Ironic, really. |
Chapter 14: The Sewer Saga ("Even More Pest Control")
By the time you hit Chapter 14, you'd think Leon would tell the Merchant where to stick his rat-hunting requests. But no, the promise of Spinels is too strong! This final, aptly named "Even More Pest Control" request is found near the Merchant stationed just before the Cargo Depot. But here’s a pro-tip for 2026 players: do the job before you get the assignment. Seriously, it's way easier. All the targets are in the Waste Disposal area you slog through before meeting this particular Merchant. It's like getting credit for homework you did last week.

This sewer system hosts a grand total of four rats. They're getting ambitious!
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Rat One: The welcoming committee. As you first burst into the main Waste Disposal area, this rat is scampering around near the entrance, specifically on the far side of the second two-person door you and Ashley open together.
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Rat Two: This one requires a bit of teamwork. First, you need to have Ashley raise the bridge (you know the section). Once the path is clear, the rat is hiding on the other side of that bridge, usually tucked behind a wall being all sneaky.
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Rats Three & Four: The dynamic duo! After crossing Ashley's bridge, going through a small office, and crossing another bridge, you'll reach an area with a power switcher. Here, you'll find the final two rats hanging out together. Two for the price of... well, still one bullet each. Make 'em count!
And there you have it. From the damp floors of a rural factory to the gilded halls of a castle and finally into the murky depths of the sewers, Leon S. Kennedy's 2026 resume now proudly features "Expert Rodent Disposal." It's a dirty job, but hey, someone's gotta do it to afford that rocket launcher. The Merchant, no doubt, is somewhere counting his Spinels with a satisfied, raspy chuckle. Some heroes save the world; others just clean it up, one pesky rat at a time.